Getting Started

Connecting Your Game

Each supported game broadcasts telemetry data over UDP on your local machine. p0 listens for this data automatically — but some games require you to enable telemetry output in their settings first.

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  1. Open Settings → Telemetry Settings in the game
  2. Set UDP Telemetry to On
  3. Set UDP Broadcast Mode to Off
  4. Set UDP IP Address to 127.0.0.1
  5. Set UDP Port to 20777
  6. Set UDP Send Rate to the highest available option for best data quality

No other changes are needed. p0 will detect the game automatically.

iRacing

iRacing telemetry is accessed through the shared memory API, not UDP. p0 reads it directly — no configuration is needed in iRacing itself.

Just make sure p0 is running before you start your iRacing session.

Automobilista 2 (AMS2)

AMS2 uses the shared memory API (same as Project CARS 2). p0 reads it directly.

No configuration changes are required in the game.

Le Mans Ultimate (LMU)

LMU provides telemetry through a shared memory plugin. p0 reads this data automatically.

Ensure the default telemetry plugin is enabled in LMU settings (it is by default).

Verifying the Connection

Once p0 is running and your game is active:

  1. Check the p0 system tray icon — it should show an active connection status
  2. Complete a lap in your game
  3. Open your Dashboard on the web — the session should appear within a few seconds