Apex Racing

Connecting Your Game

Configure telemetry output for F1 25, iRacing, Automobilista 2, and Le Mans Ultimate. Step-by-step setup for each supported racing simulator.

Getting Started 2 min read
Getting Started Connecting Your Game

p0 reads the telemetry of each supported game on your computer. F1 sends its data over UDP, so you turn on UDP telemetry once in the game. iRacing, Automobilista 2 and Le Mans Ultimate share their data in memory, and p0 reads it directly.

F1 24 / F1 25

  1. Open Settings → Telemetry Settings in the game
  2. Set UDP Telemetry to On
  3. Set UDP Broadcast Mode to Off
  4. Set UDP IP Address to 127.0.0.1
  5. Set UDP Port to 20777
  6. Set UDP Send Rate to the highest available option for best data quality

No other changes are needed. p0 will detect the game automatically.

iRacing

iRacing telemetry is accessed through the shared memory API, not UDP. p0 reads it directly — no configuration is needed in iRacing itself.

Just make sure p0 is running before you start your iRacing session.

Automobilista 2 (AMS2)

AMS2 uses the shared memory API (same as Project CARS 2). p0 reads it directly.

No configuration changes are required in the game.

Le Mans Ultimate (LMU)

LMU provides telemetry through a shared memory plugin. p0 reads this data automatically.

Ensure the default telemetry plugin is enabled in LMU settings (it is by default).

Verifying the Connection

Once p0 is running and your game is active:

  1. Check the p0 system tray icon — it should show an active connection status
  2. Complete a lap in your game
  3. Open your Dashboard on the web — the session should appear within a few seconds