An engineer’s notes after every session.
When a session ends, Apex Racing reads your laps and writes a short debrief for your game, your car and the type of session. The biggest time comes first, each note with a drill.
Stabilize clean laps; S2 is the clearest repeatable time target
Lap 24 set a new PB and best Sector 2/3 combination; retain that clean, balanced execution.
Remove off-pace/incomplete laps from the run; preserve clean 1:47-1:48 pace and repeat the same references each lap.
At Lesmos and Ascari, prioritize a clean apex-to-throttle transition; reproduce lap 24’s 35.855 Sector 2.
Apex Racing calculates these numbers. The engineer writes the notes around them.
Each note points at a place on the lap.
A note names the sector, the corners and a window of time that you can find there. The windows add up to the time on the table.
Repeat 5 Rettifilo entries from the same brake marker; compare Sector 1.
Run 3 laps focusing only on matching lap 24’s Sector 2 split.
Compare 5 Parabolica exits; prioritize repeatable throttle pickup over entry speed.
The note names the corners where the time is, with the names of the track.
Lesmo 1, Lesmo 2 and Ascari: 200-450 msThe notes are in order of impact. The number of each note is its place in that order.
4 notes, 0.82 to 1.90 s in totalEach note ends with one short exercise. Do it, then compare the next report.
“Run 3 laps focusing only on matching lap 24’s Sector 2 split.”Your game, your car, your session.
Before the engineer writes, Apex Racing selects the instructions for your session, from general to specific. Then it adds your data and curated knowledge of your game.
Each layer adds what is true for it, for example the tyres of the game or the aids of the class. A layer that does not exist for your car is left out.
Entries marked “always include”, plus up to 6 track entries for the parts of the lap where you lose time.
ERS and DRS notes come only in F1. A GT3 car in AMS2 never gets a note about a system that it does not have.
Game layers: F1, iRacing, AMS2, LMU and one for other gamesA practice gets consistency, execution, cornering and one positive note. A race also gets strategy, tyres and race craft.
A race of 40 laps or 1 hour counts as enduranceCurated facts, techniques and setup notes for each game, with the evidence and the game build.
176 public entries match this sessionThe numbers come from your laps.
Apex Racing calculates the key numbers before the AI call. The engineer writes the words from them, and a check removes what does not fit.
From your laps, before the AI call.
By the engineer, from those numbers.
HeadlineStabilize clean laps; S2 is the clearest repeatable time target
TrendClean-lap pace stable; outliers inflate variance
Note 3Parabolica: hold a patient minimum, pick up throttle progressively.
Before the report shows.
No valid laps, a DNF, no sector times or an unknown car still give a report with what is sure.
No valid laps: one note, “Set one clean lap”Re-run the report from the coach card on your dashboard. A failed report has a Retry now button on the session page.
This report: 15 s after the session endedOn the session page, ask about a lap or a corner. It reads your data with tools and remembers what you worked on.
12 data tools, one memory for each driverBefore your first coaching report
The report starts when the session ends and its analysis is complete. A race also waits for the strategy analysis.
One clean lap with a time is enough for a report. With no valid lap, you get one short note.
Each report is an AI call. The free trial and the plans include it.
It does not watch your replay or change your setup. It sees that a lap went wrong, not why.
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